VIDEO/ Music’n dancing –

Cause we all work hard for the money and enjoy some good old disco, let’s listen to Donna Summer!
May this queen rest in peace.
Great choreography. You go girls!

And here is a good indie rock music video, made in Brooklyn. Lovely dancing robot with blue tights.
Should we dance?

TECHNIQUE/ Tilt-shift –

I recently discovered this technique and I really enjoy the feel of it.
Often combined with time-lapse, tilt-shift makes reality appear as a miniature model, moving with a stop-motion flow.

The world we live in becomes a colourfull payground where machines look like toys and humans run around as ants. This technique emphasizes the speed and constant mouvement of our societies in a very poetic way.

Here are few examples :

FUTURE/ Virtual reality and interactive Art -

I am fascinated by the possibilities that come with new technologies and the way they will revolutionize our world. May our future be entertaining and fun thanks to virtual reality and interactive Art!

Here are definitions provided by Wikipedia :

“Virtual reality (VR), also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications.”

“Interactive art is a form of installation-based art that involves the spectator in a way that allows the art to achieve its purpose. Some installations achieve this by letting the observer or visitor “walk” in, on, and around them; some others ask the artist to become part of the artwork.

Works of this kind of art frequently feature computers and sensors to respond …to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it.”